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Old Sep 20, 2005, 09:22 PM // 21:22   #61
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Unless you haven't noticed, I never said it was in my post. I just commented on the character development. There seems to be a common problem of people only reading what they want to read in these forums
Yeah right, which is why you included a quote by me that referenced RPGs and then replied with a statement about GW specifically. How disingenuous.


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The short ramp up to finishing the games, aquiring skills, ect is no more intense than unlocking all the characters in Tekken 4 or any other game. Not alot of RPin' going on. I'm not saying it's a bad thing, for people who don't have alot of time or don't want to bother with it.
The fact remains that there IS an upward progression of power, and it's quite significant. And you completely failed to address the issue of customizability.
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Old Sep 20, 2005, 09:43 PM // 21:43   #62
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I'm not going back to quote anyone on anything. I've noticed people saying "twitch" games don't require skill, or something to that extent.

Just remember that when the very truly "skilled" players bring home a check from a tournament and those who say GW requires skill have spent the 50 bucks on the game and thats it.

This guy is out there making a living off "twitch" games while everyone in tombs is trying to come up with the next gimmick build in what this game is, a game....and only a game....nothing more.

Making the kind of money this kid makes is hardly what you'd call luck or anything other than pure skill.

http://www.fatal1ty.com/mystory/
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Old Sep 20, 2005, 10:12 PM // 22:12   #63
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Skill is inherently two things... talent and knowledge. You must have the knowledge about whatever it is you are trying to do if you want to be successful. Whether that is knowing maps, weapons, spells, etc. or knowing a certain set of passing plays in football. Knowledge is key.

But alongside knowledge is talent. All the knowledge in the world will not make you successful if you do not have the talent to APPLY that knowledge correctly. You must have the inherent ability to click a mouse quickly (hand/eye coordination) or run a 4.3 40 yard dash (football) to be successful at those things regardless of the amount of knowledge that you have.

Yes there are "prodigies"... those people who can solve calculus problems without ever taking a class, or pick up a game and beat it without ever playing it before. But those are rare, and the exception to the rule. They are not the rule itself.
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Old Sep 20, 2005, 10:30 PM // 22:30   #64
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Quote:
Originally Posted by Borealis
I'm not going back to quote anyone on anything. I've noticed people saying "twitch" games don't require skill, or something to that extent.

Just remember that when the very truly "skilled" players bring home a check from a tournament and those who say GW requires skill have spent the 50 bucks on the game and thats it.

This guy is out there making a living off "twitch" games while everyone in tombs is trying to come up with the next gimmick build in what this game is, a game....and only a game....nothing more.

Making the kind of money this kid makes is hardly what you'd call luck or anything other than pure skill.

http://www.fatal1ty.com/mystory/
the amount of money he makes actually playing a game isn't very much. maybe 60,000 a year...his wealth comes from his sponsorships.


btw: don't play this kid in counter strike...it's sad how dominant he is
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Old Sep 21, 2005, 12:05 AM // 00:05   #65
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Originally Posted by nailz
the amount of money he makes actually playing a game isn't very much. maybe 60,000 a year...his wealth comes from his sponsorships.


btw: don't play this kid in counter strike...it's sad how dominant he is
I'll bet he makes more then 60k, considering in some tourneys the grand prize is 50k. Not only that but I'm sure almost every person here wishes they had it that easy making money. Playing games, hell now much easier can it get?
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Old Sep 21, 2005, 12:17 AM // 00:17   #66
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Originally Posted by Borealis
Playing games, hell now much easier can it get?
"Paris Hilton"

And yes, skill matters a lot more than experience in my book. Finding the right skill set, weapon, ect then knowing how and when to use it is really a necessity nowadays with the amount of no nothing people running around.
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Old Sep 21, 2005, 12:36 AM // 00:36   #67
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Originally Posted by NekoZ
"Paris Hilton"

And yes, skill matters a lot more than experience in my book. Finding the right skill set, weapon, ect then knowing how and when to use it is really a necessity nowadays with the amount of no nothing people running around.
Ok....you got me there. Would you want to really sacrifice that many brain cells though? She's gotta working off what.....3, 4 brain cells on a good day.
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Old Sep 21, 2005, 05:00 AM // 05:00   #68
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Originally Posted by Symbol
Yeah right, which is why you included a quote by me that referenced RPGs and then replied with a statement about GW specifically. How disingenuous.
With all due respect it is possible to comment on one facet of a subject. But that being said, are you now saying that your RPG reference was completely unrelated to the subject at hand? Anotherwords I'm not the one suggesting anything...you are.

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Originally Posted by Symbol
The fact remains that there IS an upward progression of power, and it's quite significant. And you completely failed to address the issue of customizability.
Yea, so you can also customise your character in most games, so what's the point? There aren't too many games that don't have a upward progression. Considering you can get rushed to top level armor post searing at anytime, I fail to see any sort of challenge in level progression for customisation in GW. But there's more to character development than that, it's also how the character progresses through the story- what roads (speaking in the abstract...not actual roads) they take, and how it affects the character. But that is something best left for RPGs which I'm not suggesting GW is

Last edited by Dax; Sep 21, 2005 at 05:10 AM // 05:10..
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Old Sep 21, 2005, 04:21 PM // 16:21   #69
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With all due respect it is possible to comment on one facet of a subject.
Nice try, but no. If you wanted to comment about GW specifically you had other ways to do so then to respond with a sarcastic reply to the quoted text.

Quote:
But that being said, are you now saying that your RPG reference was completely unrelated to the subject at hand? Anotherwords I'm not the one suggesting anything...you are.
No, genius. It was a direct response to another poster who made a comment about "RPGs being 'easy'". Can you please just do me a favor and actually read the thread, because it's painfully obvious that you haven't and you're justing making yourself look foolish.

Quote:
. But there's more to character development than that, it's also how the character progresses through the story- what roads (speaking in the abstract...not actual roads) they take, and how it affects the character. But that is something best left for RPGs which I'm not suggesting GW is
GW is an action RPG. The focus is on combat rather story. I don't think anyone ever claimed that it was anything else.

Last edited by Symbol; Sep 21, 2005 at 04:25 PM // 16:25..
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Old Sep 22, 2005, 04:47 AM // 04:47   #70
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Quote:
Originally Posted by Symbol
Nice try, but no. If you wanted to comment about GW specifically you had other ways to do so then to respond with a sarcastic reply to the quoted text.
Haha yes I was trying to be as sarcastic as humanly possible, I won't deny that. It's not my fault you read into my post though..

Quote:
Originally Posted by Symbol
No, genius. It was a direct response to another poster who made a comment about "RPGs being 'easy'". Can you please just do me a favor and actually read the thread, because it's painfully obvious that you haven't and you're justing making yourself look foolish.
Well gee how convient, it's alway easy to say that after the fact isn't it. Oh by the way, you JUST said in your next paragraph that GW is a action RPG. Please feel free to flame me, it's seems to be your best move at this point.


Quote:
Originally Posted by Symbol
GW is an action RPG. The focus is on combat rather story. I don't think anyone ever claimed that it was anything else.
So that means what? Lemme get this straight: Before you say that RPGs have character development, but you weren't referring to GW. Then you say, "And when since did RPGs = GW anyway?" Followed by there is character development in GW. NOW your calling that GW is a 'action RPG'.

So if I get you're trying to say (and at this point it's confusing to say the least) you're contending that GW is not bound by traditional RPG character development? If that's the case wouldn't it be fair to say the 'action' part of the game might have some similarities to other game genres? If so, you might not want to bash other people's views.

Last edited by Dax; Sep 22, 2005 at 05:42 AM // 05:42..
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